
I don't know about OpenGL ones because I didn't try them. In comparison, DX9 wrappers (like the Helixmod DLL) work correctly in DX9 mode. 3Dmigoto developers have checked that it isn't a 3Dmigoto problem. The conclusion is that PCSX2 is doing something wrong (maybe changing the workspace path to something unknown) that makes PCSX2 ignore any "d3d11.dll" file. I have discussed it with bo3b in this 3Dmigoto github issue: bo3b/3Dmigoto#41 3Dmigoto doesn't generate any logs and it doesn't load in any way. Default plugins are enough.ĭirectX 11 wrappers, such as 3Dmigoto ( ) don't work in Windows 10, while they worked in Windows 7 perfectly.


GSdx DX11 hardware renderer, with any settings inside it.
